Both the arrow and letters requested the same action, but because the signal was different, I faltered in my decision as I used my mouse and pressed on arrow keys. Other times a keyboard “A” or “W” would show up. Sometimes a giant, sweeping arrow would appear, queuing me to act. I rarely felt as if the controls didn’t function properly, but I took issue with how Telltale presented some of the combat quick-time-events. Mechanically, Game of Thrones has made grand strides. Were they fun and did they provoke thought? Sure, but they didn’t hold gravity as previous decisions had, and seemed more like dartboard guesses. With so little knowledge, I went with my gut, thinking that the decision mattered - or did it? Telltale seemed to have too few important decisions for players to make in this episode, so they shoe-horned in these choices. In fact, some of the decisions were almost coin flips, as I was expected to predict an outcome. Not until I began writing this review did I realize the episode contained quite a few of these, but that alone speaks of their quality.Īs stated earlier, the decisions held weight, but weren’t the critical life-or-death sorts of dilemmas we’re used to seeing. Although I experienced a few of these this episode, they felt so purposeful and naturally woven into the design that I didn’t even stop to think about them. In terms of gameplay, Telltale slyly approached me with those roaming parts that I frequently complain about in adventure titles. Never before in this series was I so pleased to be displeased. Telltale genuinely approached me with a binary decision that manifested itself naturally. These decisions didn’t feel like cheap tricks, either. Similarly, I felt the pinch deciding between my family or a loyal friend. In this way, inaction appeared to be the best course of action, and even as tempting as clicking the big red circle Telltale had laid before me would have been, I had to think. I felt successful and tactful because the decisions I made - or didn’t make - had weight.įor instance, instead of training to be a ranger or merely sweet talking Margaery, I actively had to decide whether or not to protect an ally who explicitly told me not to. Although this appears pretty ho-hum on its surface, every character evolves as they stride on toward their “truer” selves. Episode 4 of this six-part series begins the second half of the journey, but as Telltale has demonstrated with its latest episode, the plot thickens into a satisfying stew of treachery, cooperation, and second-guessing allies.Įpisode 4 doesn’t contain any stark revelations, forwarding the plot with modest reveals and interactions with potential allies and foes. Telltale squints at those critics, sponges up a bit of tobaccy in its mouth, and spits. We've been planning the second season all along, but I really shouldn't be revealing more than that.Some complain that epic narratives like Game of Thrones suffer in the middle in order to set up the dramatic conclusion - this is the nature of storytelling. After this week's finale, I'm pleased to officially confirm that there will be a second season of Telltale's Game of Thrones series, and that it's currently in development. The questions left on the table at the conclusion of season one, who survived and who didn't, as well as all the other choices you made, play a huge role in the second season. "When we initially announced the series in 2013, we let everyone know this would be a multi-title, multiyear partnership with HBO. When asked for comment on the many cliffhangers presented at the end of 'The Ice Dragon,' the title of the latest episode in the game series, Bruner stated: Fortunately enough, players may not have yet seen the last of Gared Tuttle, Beskha, and maybe even Rodrik Forrester.Īccording to an interview conducted by THR, Telltale CEO, co-founder, and executive producer, Kevin Bruner, on the Westerosi-themed game has announced that season 2 is currently under development, and will reportedly continue many of the points of left unresolved at the end of season 1. Martin's epic fantasy to remain dormant for long. As independent video game developer and publisher Telltale Games continues to branch out in its development of titles adapted from various franchises, such as Minecraft: Story Modeand Tales from the Borderlands, not to mention the forthcoming Marvel Studios tie-in, it would be unusual for their latest attempt at adapting George R.R.
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